Demo V1.0



Balance Changes:
BUFFS:
- Skill Tree Node: 3% XP --> 4% XP
- Emblem of Agony: +20% Attack --> +25% Attack
- Emblem of Agony II: +30% Attack --> +35% Attack
- Shark Fin: +15% Agility --> +20% Agility
- Jenna's Ring: +0 Defence --> +25 Defence
- Jenna's Ring II: +0 Defence --> +250 Defence
- Strangel's Eye: 0% Crit Chance --> +2% Crit Chance
- Miner's Gear: +45 DEF --> +80 DEF
- Fire Knight's Breastplate: +75 DEF --> +90 DEF
- Health Charms: +10,15,20,25,30,40% HP --> +12,18,24,30,36,50% HP
- Femur: +200 ATK --> +250 ATK
- Steel Sword: +15 ATK --> +45 ATK
NERFS:
- Chainlink: 40% Attack reduction --> 50% Attack reduction
- Chainlink II: 50% Attack reduction --> 60% Attack reduction
*Chainlink was an incredibly strong weapon - it's strength comes from having more attempts at triggering marks, critical hits, combos (yes, each attack provides it's own separate chance to skip the enemy turn, so having 1 extra attack effectively doubles your combo chance), and other effects. I considered changing Chainlink's rarity to "Unique" to only allow one to be equipped at any time, but I don't want to restrict builds that people find enjoyable - stacking Chainlinks now has more of a negative effect, and will rely more on your other equipment to have a positive effect.*
- Shark Fin II: Critical Damage Buff: 50% --> 35%
- Spare Eyes II: +5% Combo Chance --> +4% Combo Chance
- Glowing Eyes: +4% Crit Chance --> +2% Crit Chance
- Agility Novel I: +5 AGI / LEVEL --> +4 AGI / LEVEL
- Combat Novel I: +1 ATK / +3 AGI per level --> +1 ATK / +2 AGI per level
- Crossbow: 150% ATK --> 135% ATK. 15% Mark Chance --> 12% Mark Chance
- Crossbow II: 20% Mark Chance --> 18% Mark Chance
- Goblin Dagger: 125% ATK --> 115% ATK
- Self Sharpening Sword: +12% Crit Damage per attack --> +10% Crit Damage per attack
REWORKS:
(RELIC) Gold Pouch
- No longer grants 5,000 Gold
New effect:
"Increase gold earnt from combat by 20%. +15% Luck."
*Honestly, I don't know what I was thinking with the original version, but the pouch should now be viable*
(RELIC) Cursed Novel
Old Effect: +2 Attack and Agility per level. -1 Defence and Health per level.
New Effect: +1 Attack and Agility per level. Lose 10% of your health each turn.
LUCK:
- 2.5x More luck is needed to increase gold earnt by the same amount.
====================================================================================
NEW:
New Relic: Spinning Top
- 3 New random events are added to the pool - x10 Luck, x4 Drop Chance, and "No Experience / Gold."
*Random events are a fun part of the game - hitting a x2 drop event on a boss is always a great feeling. Spinning top adds more variation and events to the game, with the best one "x4 drops", at the expense of a chance of seeing a combat result in no experience or gold at all. This is also a way for people who absolutely hate grinding for items to perhaps have an easier time, whenever they see this relic.
New Relic: Corrupted Plume
- Critical hits restore 3% of your maximum health.
New Character:
- You are no longer naked! You now play as a new character, with 4 costumes available to choose from using the wardrobe at home.
Tutorials:
- A tutorial section has been added at the home location, using the bookshelf in the top left.
Graphics Options:
- Now features a "Low" and "High" graphics option.
Equipment Sets:
- Now, you can save up to 5 loadouts to swap between at any time.
- Skill Tree Reset Button Added
- Optimised some features
- Bug Fixes
Files
Get Chronos Trials RPG Demo
Chronos Trials RPG Demo
Incremental Autobattle Roguelite RPG
Status | In development |
Author | Vistaye Games |
Genre | Role Playing |
Tags | Boss battle, Incremental, inflation, mobile, Pixel Art, Roguelike, Roguelite, RPG Maker, Singleplayer |
Languages | English |
More posts
- Demo V1.5.21 day ago
- Demo V1.52 days ago
- Demo V1.442 days ago
- Demo V1.3.246 days ago
- Demo V1.346 days ago
- Demo V1.251 days ago
- Demo V1.155 days ago
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