Demo V1.0


Balance Changes:

BUFFS:

- Skill Tree Node: 3% XP --> 4% XP

- Emblem of Agony: +20% Attack --> +25% Attack

- Emblem of Agony II: +30% Attack --> +35% Attack

- Shark Fin: +15% Agility --> +20% Agility

- Jenna's Ring: +0 Defence --> +25 Defence

- Jenna's Ring II: +0 Defence --> +250 Defence

- Strangel's Eye: 0% Crit Chance --> +2% Crit Chance

- Miner's Gear: +45 DEF --> +80 DEF

- Fire Knight's Breastplate: +75 DEF --> +90 DEF

- Health Charms: +10,15,20,25,30,40% HP --> +12,18,24,30,36,50% HP

- Femur: +200 ATK --> +250 ATK

- Steel Sword: +15 ATK --> +45 ATK


NERFS:

- Chainlink: 40% Attack reduction --> 50% Attack reduction

- Chainlink II: 50% Attack reduction --> 60% Attack reduction

*Chainlink was an incredibly strong weapon - it's strength comes from having more attempts at triggering marks, critical hits, combos (yes, each attack provides it's own separate chance to skip the enemy turn, so having 1 extra attack effectively doubles your combo chance), and other effects. I considered changing Chainlink's rarity to "Unique" to only allow one to be equipped at any time, but I don't want to restrict builds that people find enjoyable - stacking Chainlinks now has more of a negative effect, and will rely more on your other equipment to have a positive effect.*

- Shark Fin II: Critical Damage Buff: 50% --> 35%

- Spare Eyes II: +5% Combo Chance --> +4% Combo Chance

- Glowing Eyes: +4% Crit Chance --> +2% Crit Chance

- Agility Novel I: +5 AGI / LEVEL --> +4 AGI / LEVEL

- Combat Novel I: +1 ATK / +3 AGI per level --> +1 ATK / +2 AGI per level

- Crossbow: 150% ATK --> 135% ATK. 15% Mark Chance --> 12% Mark Chance

- Crossbow II: 20% Mark Chance --> 18% Mark Chance

- Goblin Dagger: 125% ATK --> 115% ATK

- Self Sharpening Sword: +12% Crit Damage per attack --> +10% Crit Damage per attack


REWORKS:

(RELIC) Gold Pouch

- No longer grants 5,000 Gold

New effect:

"Increase gold earnt from combat by 20%. +15% Luck."

*Honestly, I don't know what I was thinking with the original version, but the pouch should now be viable*

(RELIC) Cursed Novel

Old Effect: +2 Attack and Agility per level. -1 Defence and Health per level.

New Effect: +1 Attack and Agility per level. Lose 10% of your health each turn. 

LUCK: 

- 2.5x More luck is needed to increase gold earnt by the same amount.


====================================================================================

NEW:

New Relic: Spinning Top

 - 3 New random events are added to the pool - x10 Luck, x4 Drop Chance, and "No Experience / Gold."

*Random events are a fun part of the game - hitting a x2 drop event on a boss is always a great feeling. Spinning top adds more variation and events to the game, with the best one "x4 drops", at the expense of a chance of seeing a combat result in no experience or gold at all. This is also a way for people who absolutely hate grinding for items to perhaps have an easier time, whenever they see this relic.

New Relic: Corrupted Plume

 - Critical hits restore 3% of your maximum health.


New Character:

- You are no longer naked! You now play as a new character, with 4 costumes available to choose from using the wardrobe at home.


Tutorials:

- A tutorial section has been added at the home location, using the bookshelf in the top left.


Graphics Options:

- Now features a "Low" and "High" graphics option.


Equipment Sets:

- Now, you can save up to 5 loadouts to swap between at any time.


- Skill Tree Reset Button Added

- Optimised some features

- Bug Fixes

Files

ChronosTrialsRPG_Installer.exe 104 MB
57 days ago
Chronos Trials RPG Demo.apk 124 MB
57 days ago

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